Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
27451
?
26569
?
30588
?
31174
?
23830
?
30823
?
15788
?
42939
?
49474
?
5644
Total damage to objectives
18756
48639
11524
4083
9346
34458
7027
7021
7638
3580
Total damage to buildings
1512
149
7798
4083
438
13074
2087
2533
7638
1888
Total damage shielded
0
0
0
0
2216
0
0
0
0
4146
Total heals on teammates
0
0
0
0
0
0
0
5194
0
8993

Abilities usage

in numbers

Darkin Daggers (Q)

161xpressed

Hounds' Pursuit (W)

35xpressed

Eviscerate (E)

101xpressed

The Call of the Pack (R)

17xpressed

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Naafiri

Toughest Matchups

These champions counter Aatrox
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Yone
53.7%
190 Matches
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Syndra
52.5%
160 Matches
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Veigar
51.5%
167 Matches
?
Yasuo
49.1%
228 Matches
?
Ahri
48.6%
249 Matches
?
Katarina
48.4%
153 Matches
?
Malzahar
48.3%
176 Matches
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Zed
47.0%
166 Matches
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Sylas
43.8%
176 Matches
?
Lux
43.0%
165 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
50.8% WR(3182 Matches)
?
?
51.6% WR(2046 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
51.99% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Naafiri
?
Fizz
2.45KDA2.00
0.59%Kill Participation0.56%
16Vision Score17
42,939Damage Dealt30,588
80.1Max CS Advantage2
67CS in First 10 Minutes45

Minions have varying gold values depending on their type, and the CS gap results in an approximate 422 gold in your favor.

You could use this early advantage to purchase items like:

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?
?
2Max Level Lead1
Blue61,848G
Difference+8,835G
Red70,683G
?
11,779G
?
13,671G
?
12,477G
?
11,824G
?
12,097G
7,731G
2,299G
2,758G
3,609G
2,964G
19,510G
?
11,372G
?
15,235G
?
15,433G
?
9,133G
?